Sunday, 18 May 2014

Post Two: Questioning and Research



Street fighter series

Info:
Name: Sagat
Birthplace: Thailand
Nationality: Thai
Fighting style: Muay-Thai

Aesthetics: He is really tall, he stands at 7 feet & 4 inches (224 cm), he is fairly muscly compared to the other characters in the game, the original sagat has light colored skin. he wears sweaty bandage/strapping around his hands witch extends to his wrists and forearms, and also his feet and up towards his calf muscles. he also has a eye patch over his left eye. he has a large scar across his whole torso. he wears muay-thai fighting style shorts, and has outstanding muscle definition. his character personality is stuck up, and anger filled. Sagat is featured in the original street fighter- the fifth series  
 

Dragon ball anime and cartoon series

Info:
Name: Goku (birth-name: kakarrot)
Species: Saiyan

Aesthetics: in the image shown (on the left) "goku" is  in his super saiyan 4 or the "ultimate saiyan" form of transformation, which has the aspects i like, its personally my favorite form, he has red fur which covers his body and his tail which is incorporated from goku's previous form of a ape, his hair is extended longer than its original length to give it a "super" feeling. The character designer even gave him a shadow trim around the eyes and over the eyelids that varies in color, such as crimson. hes also given gold pants which was incorporated from the main colour of his previous form "golden great ape" as shown below


"golden great ape," goku's previous
form than the one shown above





Tekken game (character)
info:
Name: Jack
fighting style: Power fighting/Sheer force

Aesthetics: The character is an android, first introduced under the name "Jack" in the original video game Tekken. 
Subsequent with the Tekken games feature an modified/upgraded model with a slightly different name, with the exception of Tekken 4, in which he makes no appearance. jack is the tallest and widest character in the tekken game till you meet the boss jinpachi mashima. his robot look didn't stop the character designer to give him a muscular look, he has outrageous sized muscles, he is a military type dress code. if you wish to customize jack's dress code it varies between military related equipment. for example, a parachute pack, a rocket launcher, swat vest and also a bandolier    






Sunday, 4 May 2014

Post 3

Ethical statement
All of the work i have submitted is my own or has been provided by my teacher

Tuesday, 11 March 2014

Post 4

Task 1:
Discussing the importance of asset & file management
Firstly asset management? asset management is managed whilst using an application for instance Blender© which is the program/application used and which this discussion will be based on. I managed assets in this application/program by setting my assets (e.g. camera, and light, even different bones) in their own layers, as shown I separated the mesh and bone structure from the light and camera (insignificant assets) in their own layer, (layer 10) as shown below.
Blender* circled: different layers being
 used to toggle different assets
I named my mesh, which is the object that I worked on as a main object which was my ginger bread man, although I never got to finish it showed asset management was critical it categorizes different groups of assets if needed and so fourth.

I was initially able to use an asset named a 'cube'. This cube was then adapted in numerous methods in order to change it into character to my fancy in order to sustain the asset management I had to make certain that I had sub-divided this ‘cube’ and to reflect the cube using the mirror modifier in order to progress through the construction of the entire characters form/figure.

my character (mesh)

After the construction of the characters figure form starting from the initial 'cube', I produced a further asset named armature. This asset armature provided my figure close to a realistic bone arrangement by giving it a bone like configuration variable in mass dependent on my taste. The framework/armature was then connected with the body of the figure I initially created with the ‘cube.’ This asset, armature allowed the body to move similar to the human structure, letting it move in several ways.

selected within the blender application, the "camera"
 asset, (highlighted & circled in blue)
camera view of box after pressing "f12"
shows us a rendered view of whats in the lens's
 view on the camera asset,
(camera shown to the right)














Task: 2
I used this asset ("camera,") the camera, does what a its not an ordinary photo camera, this is an object in the scene which can provide another view of what you want it to be viewed, with the aid of the "light/lamp" it can also show a rendered version of whats in the vision of the lens face, by pressing the f12 button, the camera is useful for giving your model/figure another view if it happens to distort in place you cant see from the view your using to adapt the figure/mesh it can be seen if you place your camera at the back.
the camera asset can be moved in any way, you can control it by selecting it and face it where you need it.
this asset is very useful if you are doing any kind of digital media development work on this blender application/program.  

Secondly, file management? for instance would be saving a document separate from the application being used, some cases can also be used with an application and produced in result of the program/application used. Creating folders, distributing files is useful when saving many separate files, side projects or even separate projects. I didn't use "file management" as effective as I could have, because I didn't think that I didn't need to worry about it, towards the end of the this assessment using blender and also after effects it showed that file management is vital, I was lost at times because I didn't know which was the most updated version of the file with my project, I learnt that naming files is important when undertaking projects via several applications or just simple digital media outcomes. 

Blender*
also an example where some cases files are
saved within the application used,
 also as you can see my file naming decisions

 were not a strength and created a minor
struggle/confusion
  

Effective and appropriate asset management and file management in the development of digital media outcome is vital, personally I know I failed to show basic file management leaving files named "untitled" because I didn't think it was critical if I did so... then I had to save my project if I never wanted to lose progress every time I had worked on it or revised it, this goes to show basic file management like naming files & creating folders are useful which is something I have taken in and will apply whenever undertaking digital media outcomes, or even for other commitments like school subjects.

Basically in general, its very effective to apply ordering/naming your files & documents because it looks more professional, and is easier to apply yourself if the title of your documents are used efficiently, filing and management of grouping documents in separate files are useful when working with separate digital media outcome programs.  




Monday, 17 February 2014

Post 2

copyright act 1994(reprinted 1st January 2014)Copy right.copyright is the act in which protects a document, film, painting, etc. basically a product made or created, the act gives the author/creator/originator exclusive and assignable legal rights, for a secure number of years on their produced material. what rights are given to owners, supported by these copyright laws;no ones legally allowed to copy their work, sell copies of the owners work, perform, show or play their work in public, modify their work or adapt what this work already has, most common way this copyright act is breached is when others go ahead and modify/alter the originators material without legal permission from the originator. different ways they breach the law/act is taking the material and changing it up a bit then claiming to have produced the material from scratch taking all glory with, as well as most cases benefiting financially. copyright laws are fair in all ways, its purpose is to give the "maker" immunity to maybe continuous modification and alternations being made.The situation is a simple principle of copyright that the expression of an idea in an original work is lawfully secure by copyright as quickly as it turn into documented in material form, accessible to others. Source/references:


Creative commons:Creative commons is a authorization that copyright owners can apply to their creation/document/material to permit others to share & use. There are six licenses that one can get, they can show this, and it notifies others how the copyright holder wants their work to be used. These licenses are:CC BY-NDAttribution-NoDerivsThis license allows for reallocation, commercial and non-commercial, as long as it is passed along unchanged and still a whole, as long as the maker is credited this is legal.CC BYAttribution This license lets others to allocate/hand out, remix, tweak, and reconstruct on your work, even commercially, as long as they give you credit for making the original make.CC BY-NC-SAAttribution-Non Commercial-ShareAlikeThis license lets others add upon, tweak, and work on the creators work non-commercially, as long as they license their new creations under the identical terms and give credit to its originator.CC BY-SAAttribution-ShareAlike"This license lets others remix, tweak, and build upon your work even for commercial purposes, as long as they credit you and license their new creations under the identical terms. This license is often compared to “copyleft” free and open source software licenses. All new works based on yours will carry the same license, so any derivatives will also allow commercial use. This is the license used by Wikipedia, and is recommended for materials that would benefit from incorporating content from Wikipedia and similarly licensed projects."CC BY-NCAttribution-NonCommercial"This license lets others remix, tweak, and build upon your work non-commercially, and although their new works must also acknowledge you and be non-commercial, they don’t have to license their derivative works on the same terms."Source/references:


Piracy:The copyright holder is regularly the person or group who created the work, a publisher or business to whom copyright has been allocated to. Software piracy has developed such a money-making business that it has gathered the attention of organized law-breaking groups in some countries. Piracy is Copyright infringement which is the use of works or info material that is protected by copyright law deprived of authorization, infringing certain rights granted to the copyright holder, such as the permission to replicate or duplicate. Some examples of software piracy are:“Hard-disk loading” Installing and selling unauthorized copies of software on refurbished or new computers. Also “Soft lifting” which is p
lagiarizing and installing a copy of a software application from an acquaintance or associate. And lastly “Counterfeitingwhich is reproducing and marketing copyrighted programs.
The law copyright was broken by:@Megaupload, this site hosted countless copyright files and provided ways in which anybody was able to download, copy, move & take them effortlessly, illegal and unethical as can be the site being one of the biggest illegal site has only been shut down recently. In 2012, the area names were seized, and other websites associated with it were also shut down by federals. Kim Dotcom was responsible and blamed for this incident because he was the founder of that site, he agreed that he had illegal content on his website. However, he believed that he shouldn’t have been blamed for this incident, he had no control to what was being uploaded on the servers as the site allows any user to upload any sort of media, he only permitted the servers be working and usable for full effect or this site would become as useless as a pencil with no lead. A lot of people disagreed with the federals actions as this was literally worldwide, and Kim himself took blame for it all.

These 3 laws are in some cases similar and relatively related. Piracy and Creative commons would not be in result without the copyright law. I think that copyright is out of the 3 the most significant. Creative commons and copyright are similar in the way that a copyright owner has a right in which enables them to defend/protect their own creation, material or work. In cases you want to share and market your works is when creative commons becomes involved with the 3 law process sort of cycle. Creative Commons allows others such as market audience to get involved if they wish to share the creators work to an extent that the creator benefits fairly. Piracy is copyright breach for example most commonly piracy is breached by simply downloading a game, album or a movie for personal entertainment. Even though it isn't ethical in many ways and breaches the piracy law, it is simple and people benefit from this so much they would risk doing so. These are examples how these three basic laws help each other protect material and is being breached in a wide scale using digital media.

 


Sunday, 16 February 2014

Post 1

Noah | Josh | John



Neuroenhancement




"Neuroenhancement uses the principles electromagnetic induction to focus currents in the brain, are now commercially available for non-medical improvement (such as memory and cognition boosting").




The people that practice neuroehnancement benefit from improved motor skills, increased memory and modified behaviour. Methods of Neuroenhancement include taking "smart pills" or magnet stimulation, but is this method of improving yourself ethical? An ethical issue that could arise could be whether giving the rich or those able to afford it in society an advantage over everyone else. It would be like providing basketball players with the ability to grow 10cm for a fee through some special pill. This would ruin the fairness of the game as everyone who didn't take the magic pill would become out classed. The same effect may occur in society if Neuroenhancement became mainstream.




 Obviously the people who profit from Neuroenhancement are the ones provide the treatment, For example the company Foc.us who is currently developing a trans-cranial direct current stimulation headset. The overall boost that these Neuroenhancements give are still extremely mild compared to similar ideas seen in popular media such as movies, however if they were improved to a point where they could give a person super intelligence, would it be ethical. Technology that facilitated massive intelligence could create a society that is ruled by it. The person or people to create it would gain a massive advantage over everyone and possibly have enough power to overthrow governments or countries. It would have the potential to basically destroy society as we know it. To prevent this ethical issue from happening should they stop improving Neuroenhancement or even ban it, or are pills like those seen in the movie "Limitless" which give a person access to 100% of his brain impossible to create.




 Smaller scale Ethical problems that could occur could be discrimination against people who don't use Neuroenhancement in relation to jobs and school entry. People who practice it could be preferred over those who don't, and those who don't could be fired and replaced by those who do. elite schools or university's could also deny study to children who aren't using Neuroenhancement